Unity LinkedIn Skill Assessment Quiz 2022 | LinkedIn Skill Assessment Quiz | MNC Answers
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- Click on 'View Profile'
- Scroll to 'Skills' section
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- Search for your preferred courses/skills and take up the assessment
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Q1. What can you use to visually distinguish between Play mode and Design mode in the editor?
- The object inspector
- Handles
- Gizmos
- Play mode tint✔️
Q2. A developer executes the C# code below, which finds any game objects tagged as “enemy” in a start event. But the developer notices that, when executed, FindGameObjectsWithTag returns NULL even though the scene contains objects tagged as “Enemy”. What is a possible cause?
GameObject[] MyEnemies = GameObject.FindGameObjectsWithTag(“Enemy”);
- The objects are animated
- The objects are on the UI layer
- The objects are not named “Enemy”
- The objects are deactivated✔️
Q3. What does this code sample achieve? Float Answer = Random.value * 10f;
- It selects a random number that is less than 10
- It selects a random number greater than 10
- It selects a random number between 0 and 10✔️
- It selects a random number that is multiple of 10
Q4. Unity scenes may be saved entirely in the YAML format. Why might you do this?
- To reduce scene file size
- To externally parse a scene and its objects
- To optimize scene loading and unloading
- To improve platform compatibility
Q5. Orthographic cameras remove which visual effect?
- Gamma color space
- Depth of field
- Foreshortening✔️
- Bloom
https://docs.unity3d.com/2019.3/Documentation/Manual/CamerasOverview.html
Q6. What is Cinemachine Virtual Camera used for?
- To override standard scene cameras with cinematic behaviours
- To determine what cameras will see when arriving at specific locations
- To create predefined camera presets to apply on standard cameras
- To act as dummy cameras for fooling meshes into thinking they are being seen
Q7. What does the Microphone class save captured audio data as?
- An audio clip asset
- An MP3 file
- A WAV file
- An OGG file
Q8. Cinemachine offers tools for building gameplay behaviours. Which component makes spline based paths for moving objects?
- Cinemachine Target Group
- Cinemachine Smooth Path✔️
- Cinemachine Free Look
- Cinemachine Brain
Q9. When building assets like meshes for Unity. It is good practice to use which measurement unit?
- Cubits
- Feet
- Inches
- Meters✔️
Q10. The Collaborate feature of Unity Teams empowers whom to do what?
- Developers to contribute to the unity source code
- Companies to raise money for projects through crowdfunding
- Team members to save, share, and sync unity projects✔️
- Developers to integrate version control systems, like git, into projects
Q11. The Clear Flags property of the Camera components affects which behaviour?
- How the camera renders UI objects on top of the scene
- How the camera renders transparent objects by default
- How the camera renders its background on each frame✔️
- How the camera occludes background objects
Q12. What is the OnAnimatorMove event on MonoBehaviour objects commonly used for?
- Detecting when an object moves
- Updating a navigation agent in response to keyframe data
- Replaying an animation when it has completed
- Modifying the root motion of an animated object✔️
Q13. Which MonoBehaviour method runs by default in Editor mode?
- OnBecameInvisible
- OnAnimatorMove
- Reset
- OnTriggerEnter✔️
Q14. For the OnTriggerEnter function to invoke successfully on a collision between two objects, at least one must have which two components?
- A Collider and a MeshRenderer
- A Collider and a MeshFilter
- A Rigidbody and a Collider✔️
- A MeshRenderer and a MeshFilter
Q15. UI elements, such as images and buttons, may be fixed at specific screen positions to build responsive interfaces. Which Unity features help achieve this?
- Events and raycasts
- Quaternions and Euler angles
- Opacity and transparency
- Anchors and pivots✔️
Q16. The occlusion map of a material is often a grayscale image with pixels ranging between black and white. What does this map contribute to an object’s material?
- White pixels reveal the detail map and black pixels reveal none
- White pixels allow emission and black pixels allow none
- White pixels receive shadows and black pixels receive none
- White pixels receive full indirect illumination and black pixels receive none✔️
Q17. What can you use to organize different game objects into groups inside the Hierarchy panel?
- Canvas objects
- Event systems
- Empty objects✔️
- Mesh renderers
Q18. The Project windows search box can filter the display of assets with text commands. Which command displays only texture assets?
- T:mesh
- T:texture✔️
- T:mesh
- Show textures
Q19. A bullet game object is fired from a weapon and travels quickly through the scene using a RigidBody component. It sometimes passes through solid objects even though they have colliders. What is a reasonable strategy for correcting this?
- Expand the collider size of all scene objects and the bullets to detect collisions with better time
- Increase the Fixed Time Step value from the Project Settings dialog to change the frequency of the FixedUpdate event
- Change the Collision Detection property of the Rigidbody to Continuous Dynamic or Continous Speculative✔️
- Enable the IsKinematic property of the Rigidbody
Q20. Some material types may include normal map textures. What does a normal map achieve?
- It programmatically reduced the polycount of your meshes.
- It displaces mesh geometry with extrusion and bevels to generate higher-poly versions.
- It creates the appearance of surface detail on mesh – like bumps, dents, and scratches✔️
- It is a level-of-detail system that progressively reduces a mesh’s polygons as a scene camera moves farther away from it
Q21. A SkinnedMeshRenderer component is attached automatically by Unity to some mesh objects when they are added to a scene. Which reason best explains why?
- The mesh file contains bones and rig data✔️
- The game object also features an animator component
- The game object is a Player-Controlled character
- The mesh file contains a humanoid character
Q22. Which C# attribute can show a private variable in the object inspector?
- Range
- HideInInspector
- Serializable
- SerializedField✔️
Q23. What is a technique for optimizing Unity UI elements?
- Group static UI elements on one canvas, and dynamic elements on a separate canvas
- Position all canvas objects to the world origin
- Group as many UI elements as possible onto only one canvas
- Divide the screen into multiple canvas objects, each sized to a quarter of the screen size
Q24. What does the C# Space attribute used below achieved?
[Space(20)]
Public string PlayerName;
- It inserts 20 space characters as a default value into the string variable below
- It inserts 20 pixels of margin on all edges around the variable inside the Object Inspector
- It inserts 20 pixels of empty space above the variable inside the Object Inspector
- It inserts 20 pixels of empty space below the variable inside the Object Inspector✔️
Q25. Every time you double-click a C# script file from the Project window, Unity prints the message below (or something very similar) to the console. What is a reasonable step in trying to solve this? Cannot start process because a file name has not been provided.
- Search the Project windows for all script files and then rename all of them
- Set Visual Studio as the code default editor via the External Tools tab of the Preferences menu✔️
- Ensure you have specified a Play mode tint color from the Colors tab of the Preferences menu
- Select the Script file, and then select Assets > Find references in Scene from the Application menu
Q26. What is the Console windows useful for?
- Viewing and editing text files
- Downloading data packets and asset packages
- Typing and executing command line instructions through a shell interface
- Identifying errors in your script files and project✔️
Q27. Sprite atlas assets, large textures containing many smaller sprites, can be optimized by batching together what?
- Sprites that are non animated
- Sprites that appear together in game
- Sprites using the same color palette✔️
- Sprites of the same dimensions
Q28. You are making a game where you need to execute your own functions in response to critical animation events for a rigged character. Specifically, there are two events you must handle: when an animation state is entered and when it is exited in the Animator graph. Which class may be used to invoke your code when those two events happen?
- AnimatorClipInfo
- StateMachineBehaviour
- AnimationInfo
- AnimatorUtility
Q29. How can you change the unique bundle identifier for a mobile build?
- Select Assets > import Package, and then import the Cross-Platform Input Asset Package
- Select Windows > Asset Management > Version Control, and then enter an identifier in the Source field
- Select File > Build Settings. Then from the Build dialog box, select Android or iOS, and select the Bundle Identifier from the Compression Method drop down menu.
- Select Edit > Project Settings > Player from the menu, and then expand the Other Settings tab✔️
Q30. Rigidbody components may be added to objects with colliders to make them affected by physical forces. What does the IsKinematic property achieve?
- It removes gravity from an object but retains all other forces
- It removes all physical forces from the object, except gravity
- It converts the object into physical forces that affect other objects
- It suspends physical forces on the object, allowing manual transofrmations✔️
Q31. The primary directional light in a scene is linked by default to a procedural scene Skybox. What does the rotation of this light control?
- The orientation of the Skybox
- The night and day status of the skybox✔️
- The acoustics of all audio sources
- The resolution of the skybox
Q32. You can combine quaternions together through which arithmetic operation?
- Multiplication✔️
- Division
- Addition
- Subtraction
Q33. Which feature generates binary tree data to optimize camera rendering in a scene?
- Render textures
- Navigation mesh
- Profiler
- Occlusion Culling✔️
Q34. How does the Range C# attribute control the interaction behavior of numerical variables in the Object Inspector?
- It restricts the variable value using a slider widget✔️
- It validates the variable values through a text box widget
- It restricts the variable values using a color picker widget
- It presents valid options in a drop down list
Q35. What does this code fragment do when attached to a rigged character?
public Animator avatar;
public Transform lookAtObj;
void OnAnimatorIK(int layerIndex)
{
avatar.SetLookAtPosition(lookAtObj).position;
avatar.SetLookAtWeight(If);
}
- It blends the characters head animation with a second predefined animation
- It makes the characters head face toward the specified target
- It returns the characters head back to a neutral position
- It makes a game object face toward the characters head
Q36. The variable Transform.forward is a Vector3 measured in what?
- Local space✔️
- Innerspace
- Normal space
- World space
Q37. De-lighting is associated with which technology?
- Virtual reality
- Augmented reality
- Motion capture
- Photogrammetry✔️
Delighting Tools Documentation
Q38. Humanoid character assets, like NPCs and the player character, feature on Avatar object. Which statement best describes its purpose?
- Avatars define parameter sets for facial muscle blendshapes
- Avatar facilitate animation retargeting across different humanoid characters✔️
- Avatar define IK data for animated characters
- Avatars describe how textures map on deforming objects during animation
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